machine codeNow we will care about DOS .COM programs (rarely called "memory image", you will learn why later, when you get into thing). These are most-simple executable (runable) files under DOS and Windows.
array of numeric values, that represents instructions to processor (CPU)
Compile this to .COM file and run it. Nothing should happen. Now let's look what that two lines means. (This will be funny...)org 256 int 20h
I won't explain what this directive does now. Just put this line in the begginning of every .COM file! It doesn't define any data, even does nothing you can notice now. We will get to this later.org 256
This is "instruction". Instruction is command for processor, which is stored in created file as one or more bytes. When you run .COM executable file, processor walks thru it and decodes instructions from machine code and does what these instructions instruct it to. Instructionint 20h
int 20h says
that this is end of execution of file. So first instruction in this says
processor to stop execution, so executable file does nothing, as you saw.instruction(by the way - int 20h is NOT instruction to processor which ends execution of .COM program. It is instructs processor to call some system procedure. System procedure is chosen by number following
single command to processor
int, in this case number 20h
(it IS sort of number) which means procedure to end .COM file . int can be
followed by another number and another system procedure will be called. But
for now we can abstract from this, forget about it and take int 20h as
instruction to stop program.)db 0,0 is
directive which defines two zero bytes, but it is instruction in case it is
executed, because two zero bytes have special meaning for processor (don't
care what is their meaning). org 256 is directive, not instruction,
because it doesn't define any data. You will get into this by practice.int 20h is simple, it don't need any arguments (=parameters, or
values which changes it's effect). But what if some instruction DOES need any
arguments? For this reason processor has it's own "variables" (variable is
general term for space which stores some value). These variables are called
"registers". First registers we'll learn are al, ah,
bl, bh, cl, ch,
dl, dh which are byte sized (they contain value in
range 0 to 255).register(by the way
"internal" processor's variable
int 20h takes argument in AL register, but, again, we can
abstract from this. And, in fact, value 20h is instruction argument too, but
we abstracted from this before. This is what i was talking about when i wrote
that "it will be funny").this instruction sets value ofmov al,10
al register to 10. mov
stands for "move". Destination of "moving" follows
mov (separated with spaces), in this case it is al
register. Then comes source of moving separated with comma (,), in
this case it is number 10. So this instruction "moves" value 10 to register
al.
Another example of moving:
This copies value inmov al,bl
bl register to al register. It
won't change value in bl register. Source of mov always stays
unchanged.
NOTE: You will often (always?) see some people talking about
mov instruction. But mov is not instruction, and
int is not an instruction too. mov al,bl or
int 20h is instruction for example. mov or
int is called "instruction mnemonics". But accept this, everyone calls it
"instruction" and you probably will too after some time (and i probably
will too, sorry :). Arguments of instruction (part of instruction without
instruction mnemonics, like al and 10 in
mov al,10 are called "instruction operands" (or "instruction
arguments" :)
instruction mnemonics (this term is not so improtant now)Now let's go to usage of registers. We will use
instruction operand
int 21h instruction
which can do MANY things depending on value in ah register. We
won't learn meaning of all values, now we will talk only about value 2. If
value 2 is in ah register when int 21h instruction is
executed then character in dl (more extactly: character whose ASCII
code is in dl) is writen to screen (console).cmd on XP, command on older
windozes) and run your program from it. Anyway, if you can't handle this, forget
about assembly for a while and learn using your operating system. And then, dont
forget to return to assembly!so anylisisorg 256 mov ah,2 mov dl,'a' int 21h int 20h
sets value of "ah" register to 2, this should be clearmov ah,2
this moves "a" character intomov dl,'a'
dl register. (In fact, there is nothing like
"character a" in assembly. You could have noticed i wrote registers can
contain numeric values. Nothing about characters. Way this works is that compiler
translates character enclosed in apostrophes into it's numeric (ASCII) code,
which is recognized by int 21h as code for this character. In assembly
character "a" means ASCII code for character "a")
In this case, when "ah" contains value 2, this writes character in "dl"int 21h
And we can't forget to stop execution. Otherwise program will most-probably crash.int 20h
we don't have to setorg 256 mov ah,2 mov dl,'a' int 21h mov dl,'b' int 21h int 20h
ah to 2 again for second int 21h
because value 2 will reamin in ah from previous settings. Value in
dl will remain too, so code
will write "aaa".org 256 mov ah,2 mov dl,'a' int 21h int 21h int 21h int 20h